# The Ancient Lands: 45-100, Arcane/Fanth (45-70min/?)  (Kings castle: 3wnwne2nw2n2wn5ws2wne2ne2nen3en2es2ene2nwn)
* FIND OUT: triceratops (killed 21+) and brontosaur (killed none) ought to have some eq too
* FIND OUT: Check the room behind the guardian
* FIND OUT: Level on The triceratops (67-70)
* FIND OUT: Level on The brontosaur (83-86)
* FIND OUT: Level on Crystal Guardian (83-86)
#
#                                                               clearing
#                                                               (noflee)
#                                                                  |
#                              forest------forest------f.path----forest
#                                |           |            |        |
#                              forest      glade       f.path      |
#                                |        (noflee)    (noflee)     |
#                                |                        |        |
#                              forest------forest         |      forest
#                             (noflee)       |         f.path      |
#                                          forest         |        |
#                                            |            |        |
#                                          forest      f.path----forest
#                                            |            |     (noflee)
#                                          forest------f.path
#                                                         |
#  Pterod--bend                                        f.path
#           |            small                            |
#         split----------ravine                        f.path
#           |             /                               |
#         ravine       foot----------smaller---------pathTTforest
#           |                                             |     smelly
#         hole                    sw.path--inswamp-----inswamp--swamp <-\
#          /                         |        |     \     |        |    |
#        cave                     sw.path---still--> \-shallow--smelly  |
#         +                          |     shallow      lake    swamp   |
#         V       o----o          sw.path   lake          |        |    |
# o-> o---o-> o   |    |             |                 shallow----RIP   |
# |   |   |   |   |    V          sw.path               still           |
# o---m <-o---o---o--> m             |                  lake            |
# |   ^   |   |   ^    ^           wading                               |
# |   |   |   |   |    |    ?->Home  |                                  |
# o---o   o---o---o----o    ^      river                /---------------/
#     |   |   ^   |    ^    +        |      NO-RECALL   |
#     |   |   |   |    |  Crystal  green                |
#     |   |   |   o----o+>Guardian   |                  |
#     |   |   |   |    |           mouth                |
# o <-o---o---o   |  /-o       - - - |-                 |
# |   |   |   |   \  |       /       o  \               |
# |   o---o   o----> o               |  |               |
# |           ^            /         o----o--o--o       /
# \-----------/                      |  | ^    /       /
#                        /           |    | o----o    /
#                                    |  |  \|    |   /
#                      /             |      o----|--/    - - - -
#                                    |  |   ^    |     /
#                         RECALL     |      \----o        o
#                         WORKS      |   \           /   /|
#                                    |     - - - - -    o |
#                                    |                 /  /
#                            o       E <-------------+o  /
#                            |       |                  o
#                            o - o - o                 /
#                            |   |                    o
#                            o - o - o                |
#                                                     o
#                                                     |
#                                                     X
#                                                     |/
#                                                     o -
#
* Most of the area is nosummon & norecall
* The recallable area and the maze are very bright
* The dinosaurs' items are created when they die

Ancient Lands:           Lvl    Xp ASWIDMX # agg      Hp        Gold     Special
A green snake             35   81M N-x- -    G     851-908       1-1     immune poison, sneak, poison
A female neanderthal      40   13M N---x-    ---  1207-1323   3746-3806  NO irvs, sitting, flees
A neanderthal hunter      45   27M N-x-x-    GNE  1584-1602   5010-5019  NO irvs, bash, kick, headbang, berserk
A huge cave-bear          55   54M N--x    1 G    5151-5214      1-1     vuln mental/gas, resist earth, sleeping, berserk, blocker
The pterodactyl           60   90M Nx-xx   1 G    3750-3787      1-1     vuln fire, standing before battle - flying after
The neanderthal shaman    65  234M Nx-x    1 G    6085.5     31682-31760 sitting, curse, trueheal, powerharm
A velociraptor            65  156M Exxxx     G E  6051-6138      1-1     vuln fire, hide, sneak, blocker
The triceratops        67-70  294M Nxxxx-  2 -    8484-8659      1-1     vuln fire, bash, berserk, 4-6 attacks
The neanderthal leader    75  488M Nx-x    1 G   11892-12144 66036-66283 bash, kick, headbang, berserk, blocker, 2-7 attacks
The stegosaurus           75  488M Nxxxx-    -   12150-12201     1-1     vuln fire, bash, flees
The allosaurus            80 1345M Nxxxx 1 2 G E 16611-16731     1-1     vuln fire
The brontosaur         83-86       N--xx-  3 -                           vuln fire, blocker
Crystal Guardian       83-86       Nx x    1 ---                         vuln unlife/fire/ice?/earth?/air?, special-open-door, shrugger, around 500 damage per round
The tyrannosaurus rex     99       Nxxxx   1 GNE                 1-1     vuln slay dinosaur?, resist WEAPON/fire/dark/ice/acid/poison/air/unlife/energy/eletricity/pure/light/gas/mental/water/earth, has a chance to spawn each zone reset, bash, kick, headbang, 10-10 attacks, avg 190 dam per hit / 1700 dam per round (through sanc), can do 3k dam in a round
