# 3 Mages: 40-90, Barre  (Myrridon: 13w3sw2s3wn)
* FIND OUT: Level on A wild wight (1-37)
* FIND OUT: Level on The Neutral Mage (54-66)
* FIND OUT: Level on The skeletal warrior (54-66)
* FIND OUT: Level on The Shopkeeper (68-71)
#
#                     o             o   o
#                     |             +   +
#                     o       hazy+ o - o + o
#                     |        /    +   +
#          Shop - o - o - o + o     o   o
#                     |      /
#                     |  Room of
#                     | Summoning
#                     |
#                     |     o+o - o
#                     |       +   +
#                     |       o - o
#                     |       +   |
#     o - o + o       o - o + o   o
#     +   +           |       |   +
# o + o - o + o + o - o       +  Fount
# |                   |       |  Evil
# |       Pool        o       |  Mage
# o - o - Good        |       |
#         Mage        |       o - o + Neutral
#                     o       +   +   Mage
#                     |   o + o - o
#                     |
#                o -- o -- o - o - o - o - o - o
#                |    |    |   |   |   |   |   |
#                o-Lahrohn-o - o - o - o - o - o     o   o-o
#                |    |    |   |   |   |   |   |     |   | |
#                o -- W -- o - o - o - o - D - o   o-U-o-o-o
#                |    |    |   |   |   |  /|   |     |   | |
#                o -- W -- W - W - o - o - o - o     o   o-o
#                |    |    |   |   |   |   |               |
#                o -- W -- W - W - o - o - o               o
#                |    |    |   |   |   |   |
#                o -- o -- W - W - W - o - o - o
#                |    |    |   |   |   |   |   |
#                o -- o -- o - o - o - o - o - o
#                |    |            |
#                o -- o            o
#                                  |
#                                  o
#                                  |
#                                  o
#                                  |
#                                  X
#                                  |
#                                 -o-
#
* Entrance alley, Burroughs and north houses are very bright.
* W: Skeletal Warriors in these rooms
* Pool: Use "look <name>" to look at a player or mob (max your level)
* Fount: Full mana-restore & 1-3 ticks paralyze (mark it on the map)
* Fount regains ? charges every ? minutes and has ? max-charges
* Room of Summoning:
*   Each tick, if room has less than 10 mobs, there's a chance of a mob being
*   summoned.
*   Mobs of max lvl 30 are cloned exactly, including money but without eq.
*   Mobs of min lvl 100 get level/hp/money set to 1 and alignment set to
*   neutral. Skills, spells, specials, shrug, detect-invis & pop-on-death are
*   removed, but they keep their INFO-flag.
*   Only mobs of lvl 1-30 and lvl 100 mobs are summoned to this room, it seems.
*   Note: This room-special has been removed.
* hazy: A hazy vial pops on the floor (on boot only). When picked up, there's
* ??% chance of it exploding, damaging you (percentage of current hp - no risk
* of dying). If you succeed, you get the potion and also another try, so you
* can get more than one potion in the same boot.
* ?? data: 0/3

3 Mages:                 Lvl    Xp ASWIDMX # agg     Hp        Gold     Special
The homeless bum          10  110k G-xx--    -    198-205       1-1     vuln slay human, sitting
A large Rat               20 1200k G-x---    -    573-584    2813-2825  no rodent-vulns, hide, flees
The living one (1)        20  900k N- ---    -    414-451       1-1     resist unlife/ice/fire/earth/air
The living one (2)        25 1875k N- x--    G    575-605       1-1     resist unlife/ice/fire/earth/air
The living one (3)        30 4200k N- x--    G    722-754       1-1     resist unlife/ice/fire/earth/air
Fantus                    35 8400k G--x--    G    857-920       1-1     vuln slay dragon
A Lesser Demon            35 8750k E-xx-x    -    868-897    3100-3935  vuln pure/light/iron, immune fire, resist unlife/dark/poison, invis
A wild wight            1-37 8750k E--x-x    -    868-928       1-1     vuln pure/light/silver/heal, immune unlife/dark, resist earth/water/air/mental, no-group
Henry the Bat             35 8400k G--x--    G    858877        1-1
The living one (4)        35 8400k Nx x--    G    916-922       1-1     resist unlife/ice/fire/earth/air
The living one (5)        40   16M Nx x--    G   1262-1323      1-1     resist unlife/ice/fire/earth/air
A Yugaloth                45   36M Nx---x    G E 1758-1856      1-1     vuln unlife, resist magic/energy, special-flames (45)
The Good Mage             50   55M Gx-x--    -   2300-2300  50000-50000 vuln slay human, powerword pain, hell fire, fireball, powerword blind
The Neutral Mage       54-66  120M Nx-x      G   4800-4800  65536-65536 plasma bolt, teleport, invis
The skeletal warrior   54-66   72M Ex-xx-    -  ~3.5k       30000-30000 vuln pure/light/heal, immune unlife/dark/pierce, resist earth/water/mental, random-delayed-agg-G??, bash, headbang
The Shopkeeper         68-71       M--       ---                        shopkeeper
Lahrohn                   75  525M Ex-xx     G   ~15k       65536-65536 vuln pure/light/silver/heal, immune dark/unlife, resist earth/water/air/mental, invis, plasma bolt, hell storm
The Evil Mage             75  600M Ex-x      G  12000-12000 65536-65536 vuln slay human, deathspell, hell storm, plasma ball, powerword blind, fireball, invis, 2-2 spells
